1/1/2023 0 Comments Online games for sissy![]() ![]() Launched in 1999 on the website of Word Magazine, a now-defunct web-based zine, Sissyfight 2000 is recognized as one of the earliest massively multiplayer online titles, and one of the first browser-based games to feature real-time chat. Sissyfight 2000 didn't only innovate on a design level it was a technological achievement as well. "Sissyfight really anticipated what we now call independent games" "In other words, we that Sissyfight sort of an intelligent rebalancing of game culture, as opposed to another mainstream shooter game." ![]() "There definitely a kind of interventionist intention with Sissyfight," Zimmerman explained. The setup was a turn-based strategy game, but without weapons aside from words and a few physical attacks. Players could customize their avatars, but only to a point: The characters were all non-sexualized young women, as opposed to the typical tropes of the damsel in distress or the adolescent male fantasy of a buxom model. The game also flipped late-'90s video game conventions on their heads. "The whole look of Sissyfight, these big, chunky pixels the idea that it was kind of experimental, a simple, replayable game that was clever and cheeky - things that are now hallmarks of indie games - just didn't exist then." " Sissyfight really anticipated what we now call independent games," said Eric Zimmerman, the game's designer, in a phone interview with Polygon this week. Its design, which contained many elements that we would today recognize as "indie," stood out back then and is still striking today. Sissyfight 2000 was ahead of its time in a number of ways. The players choose their moves in secret, and those choices are revealed at the same time on each turn. In Sissyfight 2000, each player begins with 10 hearts signifying self-esteem points, and the objective is to use words and actions to take down other people's hearts until only two sissies (or sometimes one) remain. The game's mechanical simplicity belied the depth of its social interactions, but the setting was what really made the experience, imbuing the proceedings with a deeper psychological meaning that was unique for each player. Sissyfight 2000's designers set their game against the backdrop of a quintessential crucible of social conflict: a school playground. They believe it's important - not just as a landmark for its time, but also as a game that's perhaps more relevant now than ever. ![]() The creators of the original browser-based social game, a turn-of-the-millennium relic called Sissyfight 2000, are attempting to bring it back through Kickstarter. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |